We use this cookie to record the URL which users are redirected to after logging into me. We use this cookie to identify and verify each user accessing private account pages on me. We use this cookie to record information for user account pages and services on me.
We use this cookie to record user language and country preferences for private account pages on me. We use this cookie to record user currency preferences. We use this cookie to record the Session ID for each user’s visit to our website. We use this cookie to detect whether the user is logging in from a used device. We use this cookie to help operate our image CDN service. The user will return to that webpage after successfully logging in. We use this cookie to record the URL of the webpage from which a user has initiated login. We use this cookie to identify and verify each user. We use this cookie to record user language preferences. When used for sneak attacks in V.A.T.S., the assault rifle fires only one shot per action even when upgraded with an automatic receiver, a trait that goes a long way towards making the most efficient use of its scarce ammunition type.Whether cookie is essential for us to provide you with a service that you have requested.The assault rifle is the only gun in the base game that utilizes 5.56 ammunition.Sold at the Nuka-Cade for 10100 Nuka-Cade tickets (items rotate every couple of days).Carried and sold by Allen Lee in Far Harbor.One can be found in Kendall Hospital, on a table next to a lit lantern in the raider area above the deathclaw.One can be found inside the crashed vertibird at Coast Guard Pier (may require the use of explosives to get into reachable range).Another is carried by Edward Deegan, an employee of the Cabot family.One is carried by Captain Maria at Parsons State Insane Asylum.One can be found next to the Expert locked terminal in the National Guard recruitment office on top of a container.One can be found next to a door control terminal in the lowest level of the Massachusetts State House, outside the area where a mirelurk queen spawns.Ronnie Shaw at the Castle after Old Guns is completed.
Arturo Rodriguez at Commonwealth Weaponry in Diamond City.KL-E-0 at Kill or Be Killed in Goodneighbor.Can be purchased from the following vendors:.Carried by many raiders, Gunners and super mutants once the player character reaches approximately level 25.Reduced range.Įxceptional recoil control. Superior magnification and sighted accuracy. Superior sighted accuracy.īetter magnification.
Improved rate of fire and armor penetration. Better critical shot damage and accuracy. However, after reaching a high level, modified assault rifles may appear as loot. The assault rifle has low recoil and good accuracy (even when fitted with an automatic receiver), both of which are excellent handling traits for sustained automatic fire, though the weapon can burn through ammo rapidly this can be compounded by the relative scarcity of 5.56mm rounds at lower levels that can be looted from enemies without the Scrounger perk.Īny modification requires heavy investment in the Gun Nut perk, and some investment in the Science! perk for its advanced optical sights. The weapon is heavy for an assault rifle, weighing 13.1 pounds (5.9 kg) unmodified with a short barrel, and when modified can weigh as much as 26 pounds. This damage can be increased by finding a legendary variant with the mighty/powerful prefix.
A regular, semi-automatic assault rifle with all of the highest level mods equipped deals around 99 damage assuming the Sole Survivor has all of the Rifleman perks. The assault rifle starts off semi-automatic but can be modded or found with an automatic receiver at the expense of a hefty damage reduction. A common sight in the Commonwealth, this assault rifle is used by higher-ranking raiders, Gunners officers and some super mutants. It includes a charging handle on the right fashioned out of wood. Fed from a side-mounted magazine, this assault rifle has anti-aircraft style sights and interchangeable barrels and magazines.